A 3D Katamari-style action game
Details
Feed The Beast was my last game project at DigiPen. You play as a young boy with psychic powers. In order to save your hometown, you must amass a swarm of objects with your mind to fend off enemies.
As designer of this game I was tasked with writing and maintaining a game design document and ensuring the completion of my vision, while incorporating feedback from the team and accounting for delays. Feed The Beast is being developed in XNA and is also taking advantage of Agiea PhysX.
Responsibilities
- Component Based Game Architecture including:
- Object Factory
- Game Object composition in XML
- In-Game Level Editor and Object Creator featuring:
- Place, Edit and Delete Objects in the Game World
- Compose new Game Objects without touching XML
- Save all objects to XML as a level
- Game Content and Logic programming
- Main Character model, textured with skinned animations
- All other art required for the game
Screenshots
Download
FeedTheBeastSetup.exe
A colorful 2D puzzle platformer
Details
Gelatin Joe was my sophomore year game project created by a team of two programmers. Players control Joe, a blob of gelatin on his quest to save the world from desaturation. Joe uses red, green and blue blobs of gelatin to perform special abilities and solve puzzles.
As designer of this project, I was responsible for writing a game design document detailing the puzzle widgets and the player's interactions with them. I worked closely with my other teammate to design and create fun and challenging levels. We began weekly focus tests near the end of development to ensure our creation was as fun as it could be, polished and bug-free.
Recognition
"You'll feel like a king when you solve some of these puzzles. And that, ladies and gentleman, is what I call good puzzle design. Challenging but not impossible, and oh so satisfying."
A quote from an awesome
review.
Responsibilities
- Designed and created the game's levels and puzzles
- 2D Physics and Collision Detection
- 2D Particle Engine and Effects
- Programmed logic for main character, game objects and puzzle widgets
- Created background and character art
Screenshots
Download
GelatinJoeSetup.exe
Copyright 2008 Matt Craver